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Книга how atari 8-bit в Тольятти
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Книга The snes Omnibus vol1
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2 месяца назад на
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Продаю часть книг из личной коллекции. Остальные книги по ретро играм/консолям/pc, смотрите в моем профиле. Без торга. Отправляю только авито доставкой (boxberry) Пpoсьбa не выбиpать Почту Рocсии. ============================================== книга:The SNES Omnibus: The Super Nintendo and Its Games, Vol. 1 (A–M) (Hardcover) Description:Volume 1 of the SNES Omnibus is a fun and informative look at all the original Super Nintendo games released in the U.S. starting with the letters A through M. More than 350 games are featured, including such iconic titles as Chrono Trigger, Contra III: The Alien Wars, Donkey Kong Country, EarthBound, F-Zero, Final Fantasy II and III, Gradius III, and The Legend of Zelda: A Link to the Past. Each game, whether obscure or mainstream, is covered in exhaustive detail. In addition to thorough gameplay descriptions, the book includes reviews, fun facts, historical data, quotes from vintage magazines, and, best of all, nostalgic stories about many of the games from programmers, authors, convention exhibitors, video game store owners, YouTube celebs, and other industry insiders. The book also features more than 2,000 full-color images, including box art, cartridges, screenshots, and vintage ads.Contributing writers of the wonderful, funny, sad, nostalgic, and life- and game-affirming stories in the book include Steve Woita (former Atari programmer), David Warhol (former SNES programmer), Blake J. Harris (author of Console Wars), Kurt Kalata (Hardcore Gaming 101), Tim Lapetino (author of Art of Atari), Shawn Long (RGT 85 on YouTube), Rob McCallum (filmmaker), Brittney Brombacher (BlondeNerd.com), Eric "8-Bit Eric" Perez (YouTuber), Christopher "The Old Ass Retro Gamer" Pico (YouTuber), Benjamin Reeves (senior editor for Game Informer), John Riggs (RIGG'd Games on YouTube), Greg Sewart (former Previews and Reviews Editor for Electronic Gaming Monthly), Zoe Howard (writer, retroislife.com), and too many others to list. Print length:416 pages Language:English Publisher: Schiffer
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Книга How Atari 8-Bit Computers Defined a Generati
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5 месяцев назад на
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Продаю часть книг из личной коллекции. Остальные книги по ретро играм/консолям/pc, смотрите в моем профиле. ============================================== книга:Breakout: How Atari 8-Bit Computers Defined a Generation(Paperback) Description:Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community. For those of us coming of gaming age in the 80s, Atari games were simply amazing—and you'll find out what made these titles so much fun to play. Breakout also explores the Atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one running again. With fully revised and updated sections on emulation, mods, and add-ons, plus new community sites, podcasts, and detailed write-ups of 170 Atari 8-bit games (60 more than before), this second edition of Breakout is a must-buy for every vintage computer or gaming enthusiast. Print length:392 pages Language:English Publisher: Steel Gear Press; 2nd ed. edition ============================================== Без торга. Отправляю только авито доставкой (boxberry) Пpoсьбa не выбиpать Почту Рocсии.
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Книга Atari Design: Impressions on Coin-Operated V
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Продаю часть книг из личной коллекции. Остальные книги по ретро играм/консолям/pc, смотрите в моем профиле. ============================================== книга:Atari Design: Impressions on Coin-Operated Video Game Machines(Paperback) Description:Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the video game machine. Innovative game design played a key role in the growth of Atari – from Pong to Asteroids and beyond – but fun, challenging and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in the coin-op machine's cabinet. Atari did not just make games, it designed products for environments. With “tasteful packaging”, Atari exceeded traditional locations like bars, amusement parks and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari. Print length:280 pages Language:English Publisher: Bloomsbury Visual Arts ============================================== Без торга. Отправляю только авито доставкой (boxberry) Пpoсьбa не выбиpать Почту Рocсии.
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Книга Atari to Zelda: Japan's Videogames in Global
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Продаю часть книг из личной коллекции. Остальные книги по ретро играм/консолям/pc, смотрите в моем профиле. ============================================== книга:Atari to Zelda: Japan's Videogames in Global Contexts(hardcover) Description:The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market. Print length:272 pages Language:English Publisher:The MIT Press ============================================== Без торга. Отправляю только авито доставкой (boxberry) Пpoсьбa не выбиpать Почту Рocсии.